It's a bit ironic that today's laptop or iPad has far more computing power than any of the complex mainframe computers of the early digital music era, but we use that power to mostly emulate classic analog synthesizers and electromechanical instruments! Then you have your software synths that emulate instruments, like Hammond organs, Wurlitzer pianos, and Mellotrons, and these usually use some kind of sample-based topology or physical modeling algorithm. For instance, Arturia has made a business of selling (very excellent) soft-synths that are component-level models of classic subtractive analog synths (similar to how a lot of plug-in developers have modeled classic EQs and compressors, like the Neve 1073 and UREI 1176). I'd venture a guess that 90% of the virtual instruments on the market fall into one of two categories: emulations of analog synths, or emulations of classic instruments. I tracked down these two soft-synths because they're both fairly unique - not only different from each other, but also very different from others currently on the market.
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